
Nintendo Switch 2 preorders are currently underway (if you can manage to find a store with inventory, that is). As we approach the console’s June 5 launch date, it’s worth getting a bit reflective: The Switch as a product line is now more than eight years old, and Nintendo has made some significant changes with this latest device. If you have a Switch and are thinking about picking up a Switch 2, you might be wondering how these two generations of consoles compare.
Now, Nintendo didn’t just release one console during the Switch era: It released three. There’s the original Switch, the Switch OLED, and the Switch Lite. I’m taking a look at all three and comparing their specs to the new Switch 2. While we’ll need to wait for reviews to directly compare the overall experience of these different devices, we can at least get a sense for them on paper.
Dimensions
Right off the bat, all of Nintendo’s Switches feel very different. The Switch 2 is the largest, coming in at 4.5 inches tall by 10.7 inches wide by 0.55 inches thick. That’s with the Joy-Con 2s attached, mind you. Nintendo says the thickness from the tip of the joysticks to the ZL/ZR buttons is 1.2 inches. It weighs 0.88 lbs on its own, or 1.18 lbs with the Joy-Cons attached.
The original Switch is smaller: It’s 4 inches by 9.4 inches by 0.55 inches. (The joysticks to the ZL/ZR buttons is 1.12 inches.) It also weighs a little less: 0.66 lbs without Joy-Cons, or 0.88 with. It’s interesting to note that the Switch 2’s display is equal to the weight of the original Switch with Joy-Cons attached.
The Switch OLED is quite similar to the original Switch in footprint: It’s 4 inches by 9.5 inches by 0.55 inches, with the same Joy-Con dimensions as the OG Switch. However, it’s right in the middle when it comes to weight: 0.71 lbs without Joy-Cons, and 0.93 with.
The Switch Lite is the smallest of all: The handheld is 3.6 inches by 8.2 inches by 0.55 (the joysticks and ZL/ZR buttons add the same 1.12 inches, despite being built into the unit) and it weighs 0.61 lbs.
Display
The Switch 2 has the largest screen of any Nintendo device ever. It comes with a 7.9 inch LCD, with a resolution of 1920 x 1080. It supports HDR10, and has a VRR (variable refresh rate) of up to 120Hz.
The original Switch also uses LCD for the screen, but its display is much smaller: The OG has a 6.2-inch screen with a resolution of 1280 x 720. There is no HDR support, and the display supports a refresh rate of 60Hz. It’s the same situation with the Switch Lite, only it has an even smaller 5.5-inch LCD (this is the most portable Switch, after all).
The Switch OLED, of course, has an OLED display. That means that each of the pixels on this Switch’s display can be shut off individually, which allows for much deeper blacks than an LCD can reproduce. Still, the Switch OLED’s display is 7 inches, nearly a full inch smaller than the Switch 2, with no HDR support. It’s also the same 720p resolution as the original Switch, so you won’t see as much detail as compared to Nintendo’s latest console.
Video output and dock
Nintendo limits the Switch’s resolution in handheld mode, likely for battery reasons. But when docked, you can push the console further.
For example, the Switch 2 supports a maximum resolution of 4K (3840 x 2160) at 60 fps when connected to a TV. If you want to boost your game’s frame rate to 120 fps (assuming the game supports it) you’ll need to drop the resolution to at least 1440p, but you can also use 1080p if you like.
The OG Switch and Switch OLED both support the same 1080p maximum resolution when docked. The Switch Lite doesn’t support video output, since it’s meant to be played exclusively in handheld mode.
In order to output to a TV, you need a dock. The Switch 2 dock is quite similar to the OLED Switch dock: It’s slightly larger, but comes with the same dual USB 2.0 ports, as well as a LAN port. The original Switch dock came with an extra USB 2.0 port, but no LAN port. The biggest difference here, however, is the Switch 2’s dock now has a fan for active cooling, which makes sense for some of those more intense game play modes.
Joy-Cons
The Switch’s detachable controllers are called “Joy-Cons,” and they’re an iconic component of this particular Nintendo era.
The new Joy-Cons, called Joy-Con 2, are 4.57-inches tall, 0.56 inches wide, and 1.2 inches thick. The left Joy-Con is 2.3 ounces, while the right is 2.4 ounces. That might have something to do with the right Joy-Cons “C-Button,” which you can use for the new GameChat feature.
Nintendo’s official spec page for its devices appears to be wrong for the original Joy-Cons, so I’ve sourced it from this specific Joy-Con page: The original Joy-Cons are 4.02 inches by 1.41 inches by 1.12 inches. The left Joy-Con is 1.73 ounces, while the right is 1.84 ounces.
While all Joy-Cons support HD Rumble (Nintendo’s brand name for haptic feedback), the new Joy-Cons support HD Rumble 2, a newer standard. Most notably, however, the Joy-Con 2s support Mouse Mode, a feature that lets you use the Joy-Cons on a flat surface like a computer mouse.
You also don’t connect the Joy-Con 2s to the Switch 2 the same way as you do the originals: These connect magnetically (yes, they’re strong magnets.) While you don’t slide the Joy-Cons into rails like you do on the OG Switch, you do still release them via buttons on the back of the controllers.
All Joy-Con models use Bluetooth 3.0, support NFC, and have the same battery stats: It takes three and a half hours to fully charge them, and you get 20 hours of play time on one charge.
Battery
Surprisingly, the Switch 2 does not make improvements to the Switch family’s battery life—despite having the largest battery of all. The Switch 2’s 5220mAh battery can run anywhere from two to 6.5 hours. (Nintendo warns that these are rough estimates and that battery life depends on the specific games you play.)
Compare that to the original Switch and Switch OLED, both of which have a 4310mAh battery, and can run from 4.5 hours to nine hours. The Switch Lite (3570mAh) beats it too, with a range of three to seven hours. This isn’t wholly surprising: The Switch 2 is quite a bit more powerful than the original Switches, so running a high-performing game at 120 fps is going to consume much more power than a 720p game running at 60 or 30 fps, or below.
All consoles charge in about three hours when they’re in sleep mode.
Storage and communications
The Switch 2’s games are likely the largest Nintendo has ever made, since the console is capable of much higher resolutions and frame rates than past generations. As such, it makes sense for Nintendo to pack more internal storage here: 256GB to be exact.
What do you think so far?